EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide.
For the sake of summarizing here :
- Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel,
it's just not x2 profitable.
- Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off.
It's more efficient to get a lot of runs while you can re-start them every time.
- Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster
than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.
Check this out Here is some actual data on the lavatory
Hey everybody !
I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of. If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you.
Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less
by a significant margin, as well as earn more. You'll also get rid of gear fera naturally.
Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.
1. Hideout Safety Score : 100% Reward : Moderate but very stable.
Maxing your hideout should
be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do.
Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running
and all your stations should be crafting something.
Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing.
Once you have the bitcoin farm, you should never
turn off the generator. Medstation :
Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any. Lavatory :
Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case.
You can then keep the magazine cases until you've enough for your liking and sell those for a good profit.
The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction
that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper.
You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements.
Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it.
Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time). Workbench :
You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night.
Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper. Intel Center :
You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2.
If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250) Bitcoin Farm :
Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely
worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels.
From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it. Water Collector :
Must be running at all times. Buy the components if you don't have them. Booze Generator :
Must be running at all times. Buy the components if you don't have them. Scav Case :
Always have it running on moonshine, and use intel documents once you're done crafting one. Nutrition Unit :
It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit.
If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.
2. Traders Safety Score : 100% Reward : Quite good.
Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway).
Traders level 4 will net you much better prices on most mods and open very good barter trades. Buy as much as you can from barter trades.
You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced.
You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling).
Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset. Every trader at every level has good barters.
You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters)
Bleach is beautiful and is coveted in the real world for its ability to cure diseases.
3. Modding Safety Score : 100% Reward : Very profitable.
Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life.
For example, Priced at 10k roubles Priced at 45k Roubles
See where I'm going with this?
If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway.
Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer.
Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively
because you had PS ammo in an AKM. Rarely.
4. Statistical loadout balance
This is fairly simple yet overlooked a LOT. To be accurate, you need data. Personally I kept it in an excel spreadsheet, if you're hardcore you should do something similar.
A somewhat relevant spreadsheet I used a wipe ago to measure some of my stats
What you need to know about yourself for this :
- Your survival rate per map
- How much you usually extract with, on average, per map
- How much you usually go in raid with, on average, per map
These will help us measure how much you fuck up or not.
Lets make it simple.
If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles
over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss.
Basically we're gonna try and balance that equation so that you never lose money on average
. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl.
So what can you do to improve that equation ?
4.1 Improve survival rate
Seems simple enough, DIE LESS. You do not need
to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay.
What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
- Fight from a bigger distance. People miss more from far (so will you, but killing less is irrelevant when you want to die less)
- Fight with better gear (supressed, better armor, better ammo, etc.). Its expensive, but it technically helps
- Don't fight at all. Avoid fights, run away from gunshots. 99.3% of people who didn't get shot survive a raid.
- Wait more, play slowly. If you go with the flow of players, you'll be with the players. Avoid that "wave" and stay behind it. When you come across players trying to extract to where you spawned, hide.
- Play with friends if you have any. If not, your mom loves you and so do I. I do coaching so do a lot of other decent players, look it up.
- Whenever you die, look at what killed you. Did you take a risk ? Did you lack skill ? Were you out of position ? Were you unlucky ? Try to be as OBJECTIVE as possible even in the frustration. It's pretty much always your fault if you died, avoid toxicity and learn something from that instead. If you took a fight with good gear and ammo and just lost, its probably skill/positioning. It's fine. Learn the game, fight differently, and with time it'll get better. If you were in the open, don't go in the open. If you were sprinting in the middle of interchange and got ambushed, well. Don't do that. Learn.
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter
And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.
4.2 Reduce gear cost
The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.
4.3 Increase extracted value
This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
- Know what/where to loot
- Have a bigger backpack.
The goal is to pay for the gear you will loose when you die
while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost.
See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value.
We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward.
All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you.
Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes.
You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate
because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.
5. Money runs
Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.
5.1 Hatchling runs Safety Score : 100% Reward : Very Variable. Mentally exhausting.
Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking
, hatchling runs are an efficient way to make money.
They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).
5.2 Scav runs Safety Score : 100% Reward : Low-ish
Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently.
The explanation is simple, lets make it simpler :
The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes).
That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast.
Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally
run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out.
Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER
than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout.
The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.
5.3 Stash runs Safety Score : Very Reward : Okay
Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that.
It'll net you easy money. Not great money, but definitely safe.
5.4 Loot Runs Safety Score : Moderate Reward : Quite alright
Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward.
Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.
5.4 PvP Safety Score : Insane Reward : Unreliably moderate
This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive.
I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.
6. Insurance Safety Score : "Meh" Reward : Very profitable.
Now this is very, very important. Always insure your gear. Always.
If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back.
If you play in a group it's very likely that people will hide your stuff too.
And most importantly : you can insurance fraud. This is the best way
to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse. If you're struggling with money
, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially.
But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.
7. Final notes
It's all about balance. Find what works *for you* and try shit out
. Really, try. You'll die, you'll learn, you'll adapt with data to back that up
. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player.
First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more.
Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys.
Welcome to the /Bitcoin Sticky FAQ
You've probably been hearing a lot about Bitcoin recently and are wondering what's the big deal? Most of your questions should be answered by the resources below but if you have additional questions feel free to ask them in the comments.
It all started with the release of the release of Satoshi Nakamoto's whitepaper
however that will probably go over the head of most readers so we recommend the following videos for a good starting point for understanding how bitcoin works and a little about its long term potential:
Some other great resources include Lopp.net
, the Princeton crypto series
and James D'Angelo's Bitcoin 101 Blackboard series
Some excellent writing on Bitcoin's value proposition and future can be found at the Satoshi Nakamoto Institute
Some Bitcoin statistics can be found here
. Developer resources can be found here
. Peer-reviewed research papers can be found here
Potential upcoming protocol improvements and scaling resources here
The number of times Bitcoin was declared dead by the media can be found here
Key properties of Bitcoin
- Limited Supply - There will only ever be 21,000,000 bitcoins created and they are issued in a predictable fashion, you can view the inflation schedule here. Once they are all issued Bitcoin will be truly deflationary. The halving countdown can be found here.
- Open source - Bitcoin code is fully auditable. You can read the source code yourself here.
- Accountable - The public ledger is transparent, all transactions are seen by everyone.
- Decentralized - Bitcoin is globally distributed across thousands of nodes with no single point of failure and as such can't be shut down similar to how Bittorrent works. You can even run a node on a Raspberry Pi.
- Censorship resistant - No one can prevent you from interacting with the bitcoin network and no one can censor, alter or block transactions that they disagree with, see Operation Chokepoint.
- Push system - There are no chargebacks in bitcoin because only the person who owns the address where the bitcoins reside has the authority to move them.
- Low fee scaling - On chain transaction fees depend on network demand and how much priority you wish to assign to the transaction. Most wallets calculate on chain fees automatically but you can view current fees here and mempool activity here. On chain fees may rise occasionally due to network demand, however instant micropayments that do not require confirmations are happening via the Lightning Network, a second layer scaling solution currently rolling out on the Bitcoin mainnet.
- Borderless - No country can stop it from going in/out, even in areas currently unserved by traditional banking as the ledger is globally distributed.
- Trustless - Bitcoin solved the Byzantine's Generals Problem which means nobody needs to trust anybody for it to work.
- Pseudonymous - No need to expose personal information when purchasing with cash or transacting.
- Secure - Encrypted cryptographically and can’t be brute forced or confiscated with proper key management such as hardware wallets.
- Programmable - Individual units of bitcoin can be programmed to transfer based on certain criteria being met
- Nearly instant - From a few seconds to a few minutes depending on need for confirmations. Transactions are irreversible after one or more confirmations.
- Peer-to-peer - No intermediaries with a cut, no need for trusted third parties.
- Portable - Bitcoins are digital so they are easier to move than cash or gold. They can even be transported by simply memorizing a string of words for wallet recovery (while cool this method is generally not recommended due to potential for insecure key generation by inexperienced users. Hardware wallets are the preferred method for new users due to ease of use and additional security).
- Scalable - While the protocol is still being optimized for increased transaction capacity, blockchains do not scale very well, so most transaction volume is expected to occur on Layer 2 networks built on top of Bitcoin.
- Divisible - Each bitcoin can be divided down to 8 decimals, which means you don't have to worry about buying an entire bitcoin.
- Designed Money - Bitcoin was created to fit all the fundamental properties of money better than gold or fiat
Where can I buy bitcoins? Bitcoin.org
are helpful sites for beginners. You can buy or sell any amount of bitcoin (even just a few dollars worth) and there are several easy methods to purchase bitcoin with cash, credit card or bank transfer. Some of the more popular resources are below, also check out the bitcoinity exchange resources
for a larger list of options for purchases. Here
is a listing of local ATMs. If you would like your paycheck automatically converted to bitcoin use Bitwage
Bitcoins are valued at whatever market price
people are willing to pay for them in balancing act of supply vs demand. Unlike traditional markets, bitcoin markets operate 24 hours per day, 365 days per year. Preev
is a useful site that that shows how much various denominations of bitcoin are worth in different currencies. Alternatively you can just Google "1 bitcoin in (your local currency)".
Securing your bitcoins
With bitcoin you can "Be your own bank"
and personally secure your bitcoins OR
you can use third party companies aka "Bitcoin banks"
which will hold the bitcoins for you.
Note: For increased security, use Two Factor Authentication (2FA) everywhere it is offered, including email!
- If you prefer to "Be your own bank" and have direct control over your coins without having to use a trusted third party, then you will need to create your own wallet and keep it secure. If you want easy and secure storage without having to learn computer security best practices, then a hardware wallet such as the Trezor, Ledger or ColdCard is recommended. Alternatively there are many software wallet options to choose from here depending on your use case.
- If you prefer to let third party "Bitcoin banks" manage your coins, try Gemini but be aware you may not be in control of your private keys in which case you would have to ask permission to access your funds and be exposed to third party risk.
2FA requires a second confirmation code to access your account making it much harder for thieves to gain access. Google Authenticator and Authy are the two most popular 2FA services, download links are below. Make sure you create backups of your 2FA codes.
Watch out for scams
As mentioned above, Bitcoin is decentralized, which by definition means there is no official website or Twitter handle or spokesperson or CEO. However, all money attracts thieves. This combination unfortunately results in scammers running official sounding names or pretending to be an authority on YouTube or social media. Many scammers throughout the years have claimed to be the inventor of Bitcoin. Websites like bitcoin(dot)com and the btc subreddit are active scams. Almost all altcoins (shitcoins) are marketed heavily with big promises but are really just designed to separate you from your bitcoin. So be careful: any resource, including all linked in this document, may in the future turn evil. Don't trust, verify. Also as they say in our community "Not your keys, not your coins".
Where can I spend bitcoins?
Check out spendabit
or bitcoin directory
for millions of merchant options. Also you can spend bitcoin anywhere visa is accepted with bitcoin debit cards such as the CashApp card
. Some other useful site are listed below.
|Store ||Product |
|Gyft ||Gift cards for hundreds of retailers including Amazon, Target, Walmart, Starbucks, Whole Foods, CVS, Lowes, Home Depot, iTunes, Best Buy, Sears, Kohls, eBay, GameStop, etc. |
|Spendabit, Overstock and The Bitcoin Directory ||Retail shopping with millions of results |
|ShakePay ||Generate one time use Visa cards in seconds |
|NewEgg and Dell ||For all your electronics needs |
|Bitwa.la, Coinbills, Piixpay, Bitbill.eu, Bylls, Coins.ph, Bitrefill, LivingRoomofSatoshi, Coinsfer, and more ||Bill payment |
|Menufy, Takeaway and Thuisbezorgd NL ||Takeout delivered to your door |
|Expedia, Cheapair, Destinia, Abitsky, SkyTours, the Travel category on Gyft and 9flats ||For when you need to get away |
|Cryptostorm, Mullvad, and PIA ||VPN services |
|Namecheap, Porkbun ||Domain name registration |
|Stampnik ||Discounted USPS Priority, Express, First-Class mail postage |
are helpful to find local businesses accepting bitcoins. A good resource for UK residents is at wheretospendbitcoins.co.uk
There are also lots of charities
which accept bitcoin donations.
There are several benefits to accepting bitcoin as a payment option if you are a merchant;
- 1-3% savings over credit cards or PayPal.
- No chargebacks (final settlement in 10 minutes as opposed to 3+ months).
- Accept business from a global customer base.
- Increased privacy.
- Convert 100% of the sale to the currency of your choice for deposit to your account, or choose to keep a percentage of the sale in bitcoin if you wish to begin accumulating it.
If you are interested in accepting bitcoin as a payment method, there are several options available;
Can I mine bitcoin?
Mining bitcoins can be a fun learning experience, but be aware that you will most likely operate at a loss. Newcomers are often advised to stay away from mining unless they are only interested in it as a hobby similar to folding at home
. If you want to learn more about mining you can read more here
. Still have mining questions? The crew at /BitcoinMining
would be happy to help you out.
If you want to contribute to the bitcoin network by hosting the blockchain and propagating transactions you can run a full node
using this setup guide
. If you would prefer to keep it simple there are several good options
. You can view the global node distribution here
Just like any other form of money, you can also earn bitcoins by being paid to do a job.
|Site ||Description |
|WorkingForBitcoins, Bitwage, Cryptogrind, Coinality, Bitgigs, /Jobs4Bitcoins, BitforTip, Rein Project ||Freelancing |
|Lolli ||Earn bitcoin when you shop online! |
|OpenBazaar, Purse.io, Bitify, /Bitmarket, 21 Market ||Marketplaces |
|/GirlsGoneBitcoin NSFW ||Adult services |
|A-ads, Coinzilla.io ||Advertising |
You can also earn bitcoins by participating as a market maker on JoinMarket
by allowing users to perform CoinJoin transactions with your bitcoins for a small fee (requires you to already have some bitcoins.
The following is a short
list of ongoing projects that might be worth taking a look at if you are interested in current development in the bitcoin space.
One Bitcoin is quite large (hundreds of £/$/€) so people often deal in smaller units. The most common subunits are listed below:
|Unit ||Symbol ||Value ||Info |
|bitcoin ||BTC ||1 bitcoin ||one bitcoin is equal to 100 million satoshis |
|millibitcoin ||mBTC ||1,000 per bitcoin ||used as default unit in recent Electrum wallet releases |
|bit ||bit ||1,000,000 per bitcoin ||colloquial "slang" term for microbitcoin (μBTC) |
|satoshi ||sat ||100,000,000 per bitcoin ||smallest unit in bitcoin, named after the inventor |
For example, assuming an arbitrary exchange rate of $10000 for one Bitcoin, a $10 meal would equal:
- 0.001 BTC
- 1 mBTC
- 1,000 bits
- 100k sats
For more information check out the Bitcoin units wiki
. Still have questions? Feel free to ask in the comments below or stick around for our weekly Mentor Monday thread. If you decide to post a question in /Bitcoin, please use the search bar to see if it has been answered before, and remember to follow the community rules outlined on the sidebar to receive a better response. The mods are busy helping manage our community so please do not message them unless you notice problems with the functionality of the subreddit.
Note: This is a community created FAQ. If you notice anything missing from the FAQ or that requires clarification you can edit it here and it will be included in the next revision pending approval.
Welcome to the Bitcoin community and the new decentralized economy!
https://github.com/gridcoin-community/Gridcoin-Research/releases/tag/184.108.40.206 submitted by
Finally! After over ten months of development and testing, "Fern" has arrived! This is a whopper. 240 pull requests merged. Essentially a complete rewrite that was started with the scraper (the "neural net" rewrite) in "Denise" has now been completed. Practically the ENTIRE Gridcoin specific codebase resting on top of the vanilla Bitcoin/Peercoin/Blackcoin vanilla PoS code has been rewritten. This removes the team requirement at last (see below), although there are many other important improvements besides that.
Fern was a monumental undertaking. We had to encode all of the old rules active for the v10 block protocol in new code and ensure that the new code was 100% compatible. This had to be done in such a way as to clear out all of the old spaghetti and ring-fence it with tightly controlled class implementations. We then wrote an entirely new, simplified ruleset for research rewards and reengineered contracts (which includes beacon management, polls, and voting) using properly classed code. The fundamentals of Gridcoin with this release are now on a very sound and maintainable footing, and the developers believe the codebase as updated here will serve as the fundamental basis for Gridcoin's future roadmap.
We have been testing this for MONTHS on testnet in various stages. The v10 (legacy) compatibility code has been running on testnet continuously as it was developed to ensure compatibility with existing nodes. During the last few months, we have done two private testnet forks and then the full public testnet testing for v11 code (the new protocol which is what Fern implements). The developers have also been running non-staking "sentinel" nodes on mainnet with this code to verify that the consensus rules are problem-free for the legacy compatibility code on the broader mainnet. We believe this amount of testing is going to result in a smooth rollout.
Given the amount of changes in Fern, I am presenting TWO changelogs below. One is high level, which summarizes the most significant changes in the protocol. The second changelog is the detailed one in the usual format, and gives you an inkling of the size of this release.
Note that the protocol changes will not become active until we cross the hard-fork transition height to v11, which has been set at 2053000. Given current average block spacing, this should happen around October 4, about one month from now.
Note that to get all of the beacons in the network on the new protocol, we are requiring ALL beacons to be validated. A two week (14 day) grace period is provided by the code, starting at the time of the transition height, for people currently holding a beacon to validate the beacon and prevent it from expiring. That means that EVERY CRUNCHER must advertise and validate their beacon AFTER
the v11 transition (around Oct 4th) and BEFORE
October 18th (or more precisely, 14 days from the actual date of the v11 transition). If you do not advertise and validate your beacon by this time, your beacon will expire and you will stop earning research rewards until you advertise and validate a new beacon. This process has been made much easier by a brand new beacon "wizard" that helps manage beacon advertisements and renewals. Once a beacon has been validated and is a v11 protocol beacon, the normal 180 day expiration rules apply. Note, however, that the 180 day expiration on research rewards has been removed with the Fern update. This means that while your beacon might expire after 180 days, your earned research rewards will be retained and can be claimed by advertising a beacon with the same CPID and going through the validation process again. In other words, you do not lose any earned research rewards if you do not stake a block within 180 days and keep your beacon up-to-date.
The transition height is also when the team requirement will be relaxed for the network.
Besides the beacon wizard, there are a number of improvements to the GUI, including new UI transaction types (and icons) for staking the superblock, sidestake sends, beacon advertisement, voting, poll creation, and transactions with a message. The main screen has been revamped with a better summary section, and better status icons. Several changes under the hood have improved GUI performance. And finally, the diagnostics have been revamped.
The wallet sync speed has been DRASTICALLY improved. A decent machine with a good network connection should be able to sync the entire mainnet blockchain in less than 4 hours. A fast machine with a really fast network connection and a good SSD can do it in about 2.5 hours. One of our goals was to reduce or eliminate the reliance on snapshots for mainnet, and I think we have accomplished that goal with the new sync speed. We have also streamlined the in-memory structures for the blockchain which shaves some memory use.
There are so many goodies here it is hard to summarize them all.
I would like to thank all of the contributors to this release, but especially thank @cyrossignol, whose incredible contributions formed the backbone of this release. I would also like to pay special thanks to @barton2526, @caraka, and @Quezacoatl1, who tirelessly helped during the testing and polishing phase on testnet with testing and repeated builds for all architectures.
The developers are proud to present this release to the community and we believe this represents the starting point for a true renaissance for Gridcoin!
Most significantly, nodes calculate research rewards directly from the magnitudes in EACH superblock between stakes instead of using a two- or three- point average based on a CPID's current magnitude and the magnitude for the CPID when it last staked. For those long-timers in the community, this has been referred to as "Superblock Windows," and was first done in proof-of-concept form by @denravonska.
- Network magnitude unit pinned to a static value of 0.25
- Max research reward allowed per block raised to 16384 GRC (from 12750 GRC)
- New CPIDs begin accruing research rewards from the first superblock that contains the CPID instead of from the time of the beacon advertisement
- 500 GRC research reward limit for a CPID's first stake
- 6-month expiration for unclaimed rewards
- 10-block spacing requirement between research reward claims
- Rolling 5-day payment-per-day limit
- Legacy tolerances for floating-point error and time drift
- The need to include a valid copy of a CPID's magnitude in a claim
- 10-block emission adjustment interval for the magnitude unit
- One-time beacon activation requires that participants temporarily change their usernames to a verification code at one whitelisted BOINC project
- Verification codes of pending beacons expire after 3 days
- Self-service beacon removal
- Burn fee for beacon advertisement increased from 0.00001 GRC to 0.5 GRC
- Rain addresses derived from beacon keys instead of a default wallet address
- Beacon expiration determined as of the current block instead of the previous block
- The ability for developers to remove beacons
- The ability to sign research reward claims with non-current but unexpired beacons
As a reminder:
- Beacons expire after 6 months pass (180 days)
- Beacons can be renewed after 5 months pass (150 days)
- Renewed beacons must be signed with the same key as the original beacon
- Magnitudes less than 1 include two fractional places
- Magnitudes greater than or equal to 1 but less than 10 include one fractional place
- A valid superblock must match a scraper convergence
- Superblock popularity election mechanics
- Yes/no/abstain and single-choice response types (no user-facing support yet)
- To create a poll, a maximum of 250 UTXOs for a single address must add up to 100000 GRC. These are selected from the largest downwards.
- Burn fee for creating polls scaled by the number of UTXOs claimed
- 50 GRC for a poll contract
- 0.001 GRC per claimed UTXO
- Burn fee for casting votes scaled by the number of UTXOs claimed
- 0.01 GRC for a vote contract
- 0.01 GRC to claim magnitude
- 0.01 GRC per claimed address
- 0.001 GRC per claimed UTXO
- Maximum length of a poll title: 80 characters
- Maximum length of a poll question: 100 characters
- Maximum length of a poll discussion website URL: 100 characters
- Maximum number of poll choices: 20
- Maximum length of a poll choice label: 100 characters
- Magnitude, CPID count, and participant count poll weight types
- The ability for developers to remove polls and votes
[220.127.116.11] 2020-09-03, mandatory, "Fern"
- Backport newer uint256 types from Bitcoin #1570 (@cyrossignol)
- Implement project level rain for rainbymagnitude #1580 (@jamescowens)
- Upgrade utilities (Update checker and snapshot downloadeapplication) #1576 (@iFoggz)
- Provide fees collected in the block by the miner #1601 (@iFoggz)
- Add support for generating legacy superblocks from scraper stats #1603 (@cyrossignol)
- Port of the Bitcoin Logger to Gridcoin #1600 (@jamescowens)
- Implement zapwallettxes #1605 (@jamescowens)
- Implements a global event filter to suppress help question mark #1609 (@jamescowens)
- Add next target difficulty to RPC output #1615 (@cyrossignol)
- Add caching for block hashes to CBlock #1624 (@cyrossignol)
- Make toolbars and tray icon red for testnet #1637 (@jamescowens)
- Add an rpc call convergencereport #1643 (@jamescowens)
- Implement newline filter on config file read in #1645 (@jamescowens)
- Implement beacon status icon/button #1646 (@jamescowens)
- Add gridcointestnet.png #1649 (@caraka)
- Add precision to support magnitudes less than 1 #1651 (@cyrossignol)
- Replace research accrual calculations with superblock snapshots #1657 (@cyrossignol)
- Publish example gridcoinresearch.conf as a md document to the doc directory #1662 (@jamescowens)
- Add options checkbox to disable transaction notifications #1666 (@jamescowens)
- Add support for self-service beacon deletion #1695 (@cyrossignol)
- Add support for type-specific contract fee amounts #1698 (@cyrossignol)
- Add verifiedbeaconreport and pendingbeaconreport #1696 (@jamescowens)
- Add preliminary testing option for block v11 height on testnet #1706 (@cyrossignol)
- Add verified beacons manifest part to superblock validator #1711 (@cyrossignol)
- Implement beacon, vote, and superblock display categories/icons in UI transaction model #1717 (@jamescowens)
- neuralnet: Add integrity checking to researcher accrual snapshot registry #1727 (@jamescowens)
- Add workaround for scrypt assembly on macOS #1740 (@cyrossignol)
- gui: Build onboarding/beacon wizard #1739 (@cyrossignol)
- doc: Add CONTRIBUTING.md from bitcoin #1723 (@div72)
- rpc: Implement inspectaccrualsnapshot and parseaccrualsnapshotfile #1744 (@jamescowens)
- scraper: Add disk based state backing for verified beacon list in scraper #1751 (@jamescowens)
- Add ability to recover beacon in block version 11+ #1768 (@cyrossignol)
- refactor: Add transaction context to contract handlers #1777 (@cyrossignol)
- gui: Add context for when BOINC is attached to a pool #1775 (@cyrossignol)
- doc: Clarify what to do if PR in multiple categories (for CONTRIBUTING.md) #1798 (@RoboticMind)
- qt: Add option to choose not to start the wallet minimized #1804 (@jamescowens)
- superblock: Add check for OutOfSyncByAge to SuperblockValidator::Validate #1806 (@jamescowens)
- contract: Standardize contract validation and add block context #1808 (@cyrossignol)
- add seed.gridcoin.pl to default config #1812 (@wilkart)
- gui: Implement sidestake send display #1813 (@jamescowens)
- gui: Add pool/investor pages to researcher wizard #1819 (@cyrossignol)
- ci: Port lint scripts from Bitcoin #1823 (@div72)
- doc: Create basic readme in contrib #1826 (@RoboticMind)
- gui: Implement TransactionRecord::Message #1829 (@jamescowens)
- rpc: Add private_key_available to beaconstatus #1833 (@a123b)
- gui: Validate email address in researcher wizard #1840 (@a123b)
- rpc: Add "getrawwallettransaction" RPC function #1842 (@cyrossignol)
- consensus: Set block version 11 threshold height for mainnet #1862 (@cyrossignol)
- Upgrade LevelDB from v1.17 to v1.20 #1562 (@cyrossignol)
- Re-enable scrypt optimizations #1450 (@denravonska)
- Derive CScript from prevector type (optimization) #1554 (@cyrossignol)
- Disable quorum for grandfathered blocks to speed up sync #1568 (@cyrossignol)
- Refactor hashBoinc for binary claim contexts #1558 (@cyrossignol)
- integrated_scraper_2 branch tracking PR #1559 (@jamescowens)
- Upgrade depends - OpenSSL to 1.1.1d #1581 (@jamescowens)
- Ubuntu 19.10 fixes #1590 (@denravonska)
- Force a re-parse of legacy claims in generated blocks #1592 (@cyrossignol)
- Improve the "versionreport" RPC output #1595 (@cyrossignol)
- Overhaul the core tally and accrual system #1583 (@cyrossignol)
- Overhaul the superblock quorum system #1597 (@cyrossignol)
- Add more data to the "superblocks" RPC output #1599 (@cyrossignol)
- Update Windows Build doc #1606 (@barton2526)
- Change the order of calls in gridcoinresearchd.cpp to optimize rpc shunt path #1610 (@jamescowens)
- Change staking tooltip to display frequency #1611 (@jamescowens)
- Enhancements to ETTS #1442 (@jamescowens)
- Standardize money values as integers #1614 (@cyrossignol)
- Clean up and optimize legacy coin age code #1616 (@cyrossignol)
- Some scraper cleanups #1620 (@jamescowens)
- Reorganize accrual code and fix 6-month cutoff #1630 (@cyrossignol)
- Update Copyright years #1633 (@barton2526)
- Change team whitelist delimiter to <> for CPID detection #1634 (@cyrossignol)
- Change team whitelist separator to <> to accomodate more team names #1632 (@jamescowens)
- Change Curl download speed type to support older environments #1640 (@cyrossignol)
- Optimize logo SVGs used for tray icons #1638 (@cyrossignol)
- Tweak consolidateunspent rpc function #1644 (@jamescowens)
- ETTS and staking icon enhancements #1650 (@jamescowens)
- Implement new transaction fees for block version 11 #1652 (@jamescowens)
- Optimize in-memory storage of superblock data #1653 (@cyrossignol)
- Miscellaneous superblock API improvements and housekeeping #1654 (@cyrossignol)
- Update openssl to 1.1.1f compatibility #1660 (@jamescowens)
- Optimize bdb to avoid synchronous flush of database #1659 (@jamescowens)
- Add support for CPID input to "lifetime" RPC function #1668 (@cyrossignol)
- Overhaul the contract handling system #1669 (@cyrossignol)
- Make the autostart mainnet/testnet aware #1671 (@jamescowens)
- Remove slashes from User Agent in peers tab #1674 (@div72)
- Refactor contracts for polymorphic binary payloads #1676 (@cyrossignol)
- Overhaul the beacon system #1678 (@cyrossignol)
- Replace boost::optional with non-owning pointers #1680 (@cyrossignol)
- Optimize proof-of-stake validation #1681 (@cyrossignol)
- Updated Slack link #1683 (@NeuralMiner)
- Update build-unix.md #1686 (@Quezacoatl1)
- Replace deprecated QT methods #1693 (@Pythonix)
- Made protocol.h more similar to bitcoin #1688 (@Pythonix)
- Touch up some details for block version 11 #1697 (@cyrossignol)
- More tweaks for block version 11 #1700 (@cyrossignol)
- Finish the conversion to the BCLog class based logger #1699 (@jamescowens)
- Move claim version transitional code in miner for proper signature #1712 (@cyrossignol)
- doc: Update threads in coding.txt #1730 (@div72)
- qt: Include QPainterPath in trafficgraphwidget.cpp #1733 (@div72)
- doc: Update doc/build-unix.md #1731 (@div72)
- gui: Show peers tab on connections icon click #1734 (@div72)
- refactor: Change return type of IsMine to isminetype && move wallet files to wallet directory #1722 (@div72)
- build: Updates boost to 1.73.0 for depends #1673 (@jamescowens)
- doc: Update Unit Test Readme #1743 (@RoboticMind)
- wallet: Change Assert To Error Message In kernel.cpp #1748 (@RoboticMind)
- scraper: Shorten display representation of verification codes #1754 (@cyrossignol)
- log: Change ".B." to Clear Message #1758 (@RoboticMind)
- util: Fix braindamage in GetDefaultDataDir() #1737 (@jamescowens)
- scraper: Improve scraper processing of beacon verifications #1760 (@jamescowens)
- scraper: Add instrumentation to convergencereport #1763 (@jamescowens)
- rpc: Improve rpc stress test script #1767 (@tunisiano187)
- Generalize enum serialization #1770 (@cyrossignol)
- scraper: Improve handling of ETags in http class and tweak verified beacon logic #1776 (@jamescowens)
- scraper: Improve ProcessNetworkWideFromProjectStats and other tweaks #1778 (@jamescowens)
- researcher: Automate beacon advertisement for renewals only #1781 (@cyrossignol)
- gui: Tweak behavior of beacon page in researcher wizard #1784 (@cyrossignol)
- Prepare for block version 11 hard-fork on testnet #1787 (@cyrossignol)
- scraper: Modify UpdateVerifiedBeaconsFromConsensus #1791 (@jamescowens)
- gui: Optimize OverviewPage::updateTransactions() #1794 (@jamescowens)
- ci: Adopt ci changes from Bitcoin #1795 (@div72)
- consensus: switch snapshot accrual calculation to integer arithmetic #1799 (@cyrossignol)
- voting: Overhaul the voting system #1809 (@cyrossignol)
- contract: Optimize contract replay after chain reorganization #1815 (@cyrossignol)
- contract: Reimplement transaction messages as contracts #1816 (@cyrossignol)
- staking: Sign claim contracts with coinstake transaction #1817 (@cyrossignol)
- gui: Change research wizard text #1820 (@div72)
- net: Update protocol version and clean up net messaging #1824 (@cyrossignol)
- rpc, wallet: Corrections to GetAmounts #1825 (@jamescowens)
- gui: Tweak some minor researcher wizard details #1830 (@cyrossignol)
- gui: Change GetEstimatedStakingFrequency text #1836 (@jamescowens)
- scraper: Scraper global statistics cache optimization #1837 (@jamescowens)
- doc: Update Vulnerability Response Process #1843 (@RoboticMind)
- scraper: Optimization of manifest and parts sharing between ConvergedScraperStatsCache, mapManifest, and mapParts #1851 (@jamescowens)
- consensus: Update Checkpoints #1855 (@barton2526)
- docs: Update docs to build off master #1856 (@barton2526)
- gui: Fix and improve GUI combo box styles #1858 (@cyrossignol)
- build: Tweak Gridcoin installer for Fern release #1863 (@jamescowens)
- Remove old research age checks (rebase #1365) #1572 (@cyrossignol)
- Remove PrimaryCPID check from diagnostics dialog #1586 (@cyrossignol)
- Remove missed label for PrimaryCPID from diagnostics #1588 (@cyrossignol)
- Remove legacy quorum messaging system (@neural network) #1589 (@cyrossignol)
- Remove old remnants of legacy smart contract experiments #1594 (@cyrossignol)
- Remove block nonce for version 11 #1622 (@cyrossignol)
- Delete obsolete contrib/Installer and Upgrader directories #1623 (@jamescowens)
- Remove redundant LoadAdminMessages() calls #1625 (@cyrossignol)
- Remove some legacy informational RPC commands #1658 (@cyrossignol)
- Remove informational magnitude field from binary claims #1661 (@cyrossignol)
- Remove fDebug3,4, and net and convert to BCLog::LogFlags #1663 (@jamescowens)
- Remove qt5.7.1 depends support build System #1665 (@iFoggz)
- Remove unused jQuery library #1679 (@cyrossignol)
- Remove unused NetworkTimer() function and global state #1701 (@cyrossignol)
- Refactor claim context objects into contracts #1704 (@cyrossignol)
- Clean old assets up #1718 (@div72)
- Remove legacy "rain" RPC (not by-project rain) #1742 (@cyrossignol)
- Temporarily disable voting system on testnet #1769 (@cyrossignol)
- gui: Remove legacy GUI transaction description for contracts #1772 (@cyrossignol)
- gui: Remove transaction fee setting #1780 (@cyrossignol)
- trivial: Cleanup unused legacy functions #1793 (@cyrossignol)
- mining, rpc: Remove kernel-diff-best and kernel-diff-sum #1796 (@jamescowens)
- refactor: Remove libs subdirectory #1802 (@div72)
- scraper: cleanup unused/unnecessary functions #1803 (@jamescowens)
- gui: Remove useless "Detach databases at shutdown" #1810 (@jamescowens)
- test: Remove testnet condition for standard transactions #1814 (@cyrossignol)
- consensus: Remove transitional testnet code #1854 (@cyrossignol)
- Fix "Owed" amount in output of "magnitude" RPC method #1569 (@cyrossignol)
- Add support for paths with special characters on Windows #1571 (@cyrossignol)
- Fix lingering peers.dat temp files and clean up remaining paths #1582 (@cyrossignol)
- Fix incorrect beacon length warning in GUI transaction list #1585 (@cyrossignol)
- Fix default config file line endings on Windows #1587 (@cyrossignol)
- Reenable Travis builds for MacOS #1591 (@jamescowens)
- Correct peer detail info background color #1593 (@jamescowens)
- Fix exception in debug3 mode #1598 (@cyrossignol)
- Fix deadlock in "getmininginfo" RPC function #1596 (@cyrossignol)
- Fix accuracy of statistics in "network" RPC output #1602 (@cyrossignol)
- Fix heights for quorum vote weight calculations #1604 (@cyrossignol)
- Fix deadlock in log archiver when rename fails #1607 (@cyrossignol)
- Fix a spurious segmentation fault during client load on Windows with fast CPUs #1608 (@jamescowens)
- Fix lock order debugging and potential deadlocks #1612 (@jamescowens)
- Add dependencies #1613 (@Scalextrix)
- Fix std namespace pollution #1617 (@denravonska)
- Add missing condition for newbie accrual computer #1618 (@cyrossignol)
- Track first reward blocks in research accounts #1619 (@cyrossignol)
- Fix lingering beacon warning after advertisement #1627 (@cyrossignol)
- Fix accrual calculation for new, zero-magnitude CPIDs #1636 (@cyrossignol)
- Fix diagnostics, add ETTS test, fix tooltipcolor, add missing lock, and add email=investor check #1647 (@jamescowens)
- Fix help message of two RPC methods #1656 (@div72)
- Fix legacy accrual for newbie with non-zero past reward #1667 (@cyrossignol)
- Fix GUI autostart on Windows for paths with wide characters #1670 (@cyrossignol)
- Qualify boost bind placeholders with their full namespace #1672 (@Ponce)
- Fix suffix when copying txids #1677 (@div72)
- Unnecessary if-statement removed #1685 (@Pythonix)
- Fix consolidatemsunspent Help Message #1687 (@Pythonix)
- Fix gettransaction help message #1691 (@Pythonix)
- Fix GetNewMint To Look for Stakes #1692 (@RoboticMind)
- Suppress deprecated copy warnings for Qt with GCC 9+ #1702 (@cyrossignol)
- Fix exclusion error on stats processing and misplaced ENDLOCK logging entry #1710 (@jamescowens)
- Removed unnecessary comparison #1708 (@Pythonix)
- Fixed typo #1707 (@Pythonix)
- Fix out-of-bounds exception for peers tab version slashes #1713 (@cyrossignol)
- Fix transition for v1 superblocks when reorganizing #1714 (@cyrossignol)
- Touch up transition to version 2 transactions #1715 (@cyrossignol)
- Avoid mutating transactions in ConnectBlock() #1716 (@cyrossignol)
- Skip beacon advertisement when already pending #1726 (@cyrossignol)
- Fix Windows cross-compilation in newer environments #1728 (@cyrossignol)
- Fix out-of-bounds access in IsMineInner() #1736 (@cyrossignol)
- Fix a couple of block version 11 issues #1738 (@cyrossignol)
- Fix null pointer dereference in GUI researcher model #1741 (@cyrossignol)
- accrual: Reset research accounts when rebuilding accrual snapshots #1745 (@cyrossignol)
- scraper: Correct update for verified beacons #1747 (@jamescowens)
- accrual: Refactor tally initialization for snapshot rebuild #1749 (@cyrossignol)
- rpc: Fix "cpid" field in "beaconconvergence" RPC output #1750 (@cyrossignol)
- accrual: Fix snapshot accrual superblock state transitions #1752 (@cyrossignol)
- scraper: Correct stale verified beacon logic #1753 (@jamescowens)
- rpc: Correct possible divide by zero in getblockstats #1755 (@jamescowens)
- gui: Fix issues with researcher wizard flow #1756 (@cyrossignol)
- wallet: Stop Error When Starting From Zero #1759 (@RoboticMind)
- Don't count empty email as explicit investor #1761 (@cyrossignol)
- accrual: Fix snapshot accrual superblock state transitions #1764 (@cyrossignol)
- rpc: Cleanup Help Message and Fix Typo #1771 (@RoboticMind)
- scraper: Fix scraper etag header case sensitivity #1773 (@cyrossignol)
- consensus: Use explicit time to check if superblock needed #1774 (@cyrossignol)
- gui: Fix scroll area dark theme styles #1785 (@cyrossignol)
- rpc, gui: Fix three divide by zero possibilities #1789 (@jamescowens)
- rpc: Fix balance pre-check in "rainbymagnitude" RPC #1792 (@cyrossignol)
- accrual: Fix outdated comment and correct grammar #1800 (@RoboticMind)
- gui: Fix stuck cursor on labels #1801 (@div72)
- beacon: Fix research wizard beacon renewal status #1805 (@cyrossignol)
- gui: Fix translations for port numbers #1818 (@cyrossignol)
- util: Create parent directory #1821 (@div72)
- mining: Fix coinstake/claim signature order #1828 (@cyrossignol)
- voting: Remove double increment in loop #1831 (@cyrossignol)
- neuralnet, scraper: Fix compilation with gcc5 and older libcurl #1832 (@a123b)
- wallet: Fix smallest coin selection for contracts #1841 (@cyrossignol)
- gui: Fix display of polls with no votes yet #1844 (@cyrossignol)
- gui: add indentation to diagnostic status bar labels #1849 (@jamescowens)
- voting, gui: Fix formatting and alignment of vote shares and percent #1850 (@jamescowens)
- wallet, rpc: Fix for self-transactions in listtransactions #1852 (@jamescowens)
- accrual: Clear any accrual snapshots when syncing from pre-v11 #1853 (@cyrossignol)
- accrual: Fix reset of accrual directory if starting sync below research age height #1857 (@jamescowens)
- gui: Fix researcher wizard layout on macOS with native theme #1860 (@cyrossignol)
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